Observation of
Photo rally in Paris
Auto-battler in the far-west
Card Designer
Observation of
Characteristics :
Title : Xing (Crossing)
Disctinctive gameplay : One button game
Genre : Observation, puzzle
Support : PC
Tools : Unity
Duration : 5 to 10 minutes
My work
Result
Characteristics :
Title :
Disctinctive gameplay :
Genre : Multi-sensory experimental prototype
Support :
Tools :
Duration :
My work
Result
Navigation
Cinema
Videogames
Result
Photo rally in Paris
Characteristics :
Title : ParisGuessr 2
Disctinctive gameplay : Photo rally
Genre : Investigation
Duration : 6 hours
My work
Level Design
Result
Point of interest
Game area
Staging
Result
Characteristics :
Title :
Disctinctive gameplay :
Genre : Adventure
Support : PC
Tools : Unreal Engine
Duration :
My work
Result
Wireflow
Wireframe
Level Design
Result
Paper prototype
Prototype's implementation
Characteristics :
Title :
Disctinctive gameplay :
Genre :
Support : PC
Tools : Unreal Engine
Duration : 11 minutes
My work
Result
Wireframe/wireflow
Programming
Radio
Result
Programming
Auto-battler in the far-west
Characteristics :
Title : Wanted
Disctinctive gameplay : Auto-battler
Genre : Strategy
Support : Mobile
Tools : Unity
Duration : 5 minutes per run
Organize your weapons and equipement to cobine their effects and beat the ennemis that stand between you and your target
My work
Card Design
Result
I designed 60 cards with a lot of effects that synergize with one and other
The position of each cards in the hand and their effects create replaybility and make each run feel unique
Ideas
We stard by brainstroming of the cards names
Naming convention
The naming of cards is one ofe the most important element of this type game. To avoid all issues we needed to choose a specific naming convention.
I chose the order of every word of the descrition and the name of each effects. For exemple the effect Defense is what we used to call Protection, shield, defense and armor durind the brainstorming phase.
Blancing
I created several prototype to organise playstes. This allowed me to adjust cards values and parameters and discover unique interaction beetween cards I hadn't tought about
The huge amount of playstest trained me to explain the rule to new player clearer and quickier. It make us gain time during the creation of the tutorial and FTUE (First Time User Experience)